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  <ul>
<li class="navelem"><b>sc2</b></li><li class="navelem"><a class="el" href="classsc2_1_1_debug_imp.html">DebugImp</a></li>  </ul>
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<a href="#nested-classes">Classes</a> &#124;
<a href="#pub-methods">Public Member Functions</a> &#124;
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<a href="classsc2_1_1_debug_imp-members.html">List of all members</a>  </div>
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<div class="title">sc2::DebugImp Class Reference</div>  </div>
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Inheritance diagram for sc2::DebugImp:</div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsc2_1_1_debug_imp_1_1_debug_box.html">DebugBox</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsc2_1_1_debug_imp_1_1_debug_line.html">DebugLine</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsc2_1_1_debug_imp_1_1_debug_sphere.html">DebugSphere</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsc2_1_1_debug_imp_1_1_debug_text.html">DebugText</a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsc2_1_1_debug_imp_1_1_debug_unit.html">DebugUnit</a></td></tr>
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Public Member Functions</h2></td></tr>
<tr class="memitem:abbf3d22de1106ee14cf00f0c54bdb03b"><td class="memItemLeft" align="right" valign="top"><a id="abbf3d22de1106ee14cf00f0c54bdb03b"></a>
&#160;</td><td class="memItemRight" valign="bottom"><b>DebugImp</b> (<a class="el" href="classsc2_1_1_proto_interface.html">ProtoInterface</a> &amp;proto, <a class="el" href="classsc2_1_1_observation_interface.html">ObservationInterface</a> &amp;observation)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>DebugTextOut</b> (const std::string &amp;out, <a class="el" href="structsc2_1_1_color.html">Color</a> color=White) override</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>DebugTextOut</b> (const std::string &amp;out, const <a class="el" href="structsc2_1_1_point2_d.html">Point2D</a> &amp;pt_virtual_2D, <a class="el" href="structsc2_1_1_color.html">Color</a> color=White) override</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>DebugTextOut</b> (const std::string &amp;out, const <a class="el" href="structsc2_1_1_point3_d.html">Point3D</a> &amp;pt3D, <a class="el" href="structsc2_1_1_color.html">Color</a> color=White) override</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>DebugLineOut</b> (const <a class="el" href="structsc2_1_1_point3_d.html">Point3D</a> &amp;p0, const <a class="el" href="structsc2_1_1_point3_d.html">Point3D</a> &amp;p1, <a class="el" href="structsc2_1_1_color.html">Color</a> color=White) override</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>DebugBoxOut</b> (const <a class="el" href="structsc2_1_1_point3_d.html">Point3D</a> &amp;p_min, const <a class="el" href="structsc2_1_1_point3_d.html">Point3D</a> &amp;p_max, <a class="el" href="structsc2_1_1_color.html">Color</a> color=White) override</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>DebugSphereOut</b> (const <a class="el" href="structsc2_1_1_point3_d.html">Point3D</a> &amp;p, float r, <a class="el" href="structsc2_1_1_color.html">Color</a> color=White) override</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>DebugCreateUnit</b> (uint32_t unit_type, const <a class="el" href="structsc2_1_1_point2_d.html">Point2D</a> &amp;p, uint32_t player_id=1, uint32_t count=1) override</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>DebugKillUnit</b> (uint64_t tag) override</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>DebugShowMap</b> () override</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>DebugEnemyControl</b> () override</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>DebugIgnoreFood</b> () override</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>DebugIgnoreResourceCost</b> () override</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>DebugGiveAllResources</b> () override</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>DebugGodMode</b> () override</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>DebugIgnoreMineral</b> () override</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>DebugNoCooldowns</b> () override</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>DebugGiveAllTech</b> () override</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>DebugGiveAllUpgrades</b> () override</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>DebugFastBuild</b> () override</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SendDebug</b> () override</td></tr>
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<tr class="inherit_header pub_methods_classsc2_1_1_debug_interface"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classsc2_1_1_debug_interface')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classsc2_1_1_debug_interface.html">sc2::DebugInterface</a></td></tr>
<tr class="memitem:ad6d6f5a9622504dfc348bc6a01a6c9b3 inherit pub_methods_classsc2_1_1_debug_interface"><td class="memItemLeft" align="right" valign="top"><a id="ad6d6f5a9622504dfc348bc6a01a6c9b3"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>DebugCreateUnit</b> (<a class="el" href="sc2__typeenums_8h.html#a1c6b96a2ffffab4f55c0dbc5e68eca47">UNIT_TYPE</a> unit_type, const <a class="el" href="structsc2_1_1_point2_d.html">Point2D</a> &amp;p, uint32_t player_id=1, uint32_t count=1)</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:a48be237f7116b2fc08d1fdc3be858dd8"><td class="memItemLeft" align="right" valign="top"><a id="a48be237f7116b2fc08d1fdc3be858dd8"></a>
<a class="el" href="classsc2_1_1_proto_interface.html">ProtoInterface</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>proto_</b></td></tr>
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<a class="el" href="classsc2_1_1_observation_interface.html">ObservationInterface</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>observation_</b></td></tr>
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std::vector&lt; <a class="el" href="structsc2_1_1_debug_imp_1_1_debug_text.html">DebugText</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>debug_text_</b></td></tr>
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std::vector&lt; <a class="el" href="structsc2_1_1_debug_imp_1_1_debug_line.html">DebugLine</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>debug_line_</b></td></tr>
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std::vector&lt; <a class="el" href="structsc2_1_1_debug_imp_1_1_debug_box.html">DebugBox</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>debug_box_</b></td></tr>
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std::vector&lt; <a class="el" href="structsc2_1_1_debug_imp_1_1_debug_sphere.html">DebugSphere</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>debug_sphere_</b></td></tr>
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std::vector&lt; GameStateProtocol::DebugGameState &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>debug_state_</b></td></tr>
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std::vector&lt; <a class="el" href="structsc2_1_1_debug_imp_1_1_debug_unit.html">DebugUnit</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>debug_unit_</b></td></tr>
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std::vector&lt; uint64_t &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>debug_kill_tag_</b></td></tr>
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</table>
<hr/>The documentation for this class was generated from the following file:<ul>
<li>src/sc2api/sc2_client.cc</li>
</ul>
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